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Thursday, February 4, 2010
What is RTTI in C++ ?
Runtime Type Information (RTTI) is the concept of determining the type of any variable during execution (runtime.) The RTTI mechanism contains:
- The operator dynamic_cast
- The operator typeid
- The struct type_info
The dynamic_cast can only be used with pointers and references to objects. It makes sure that the result of the type conversion is valid and complete object of the requested class.
// dynamic_cast
#include
#include
using namespace std;
class Base_Class { virtual void dummy() {} };
class Derived_Class: public Base_Class { int a; };
int main () {
try {
Base_Class * ptr_a = new Derived_Class;
Base_Class * ptr_b = new Base_Class;
Derived_Class * ptr_c;
ptr_c = dynamic_cast< Derived_Class* >(ptr_a);
if (ptr_c ==0) cout << "Null pointer on first type-cast" << endl;
ptr_c = dynamic_cast< Derived_Class* >(ptr_b);
if (ptr_c ==0) cout << "Null pointer on second type-cast" << endl;
} catch (exception& my_ex) {cout << "Exception: " << my_ex.what();}
return 0;
}
There are two dynamic_casts from pointer objects of type Base_Class* (namely ptr_a and ptr_b) to a pointer object of type Derived_Class*.
If everything goes well then the first one should be successful and the second one will fail. The pointers ptr_a and ptr_b are both of the type Base_Class. The pointer ptr_a points to an object of the type Derived_Class. The pointer ptr_b points to an object of the type Base_Class. So when the dynamic type cast is performed then ptr_a is pointing to a full object of class Derived_Class, but the pointer ptr_b points to an object of class Base_Class. This object is an incomplete object of class Derived_Class; thus this cast will fail!
bad_cast exception is being thrown in case of conversion fail.
Typeid return an structure of type_info . You can get the detail and type of the object at run time.
int * a;
int b;
a=0; b=0;
if (typeid(a) != typeid(b))
{
cout << "a and b are of different types:\n";
cout << "a is: " << typeid(a).name() << '\n';
cout << "b is: " << typeid(b).name() << '\n';
}
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What is vprt, v-table and how virtual function works
Virtual Constructors and Virtual Destructors in C++
A constructor cannot be virtual because at the time when the constructor is invoked the virtual table would not be available in the memory. Hence we cannot have a virtual constructor.
A virtual destructor is one that is declared as virtual in the base class and is used to ensure that destructors are called in the proper order. It is to be remembered that destructors are called in the reverse order of inheritance. If a base class pointer points to a derived class object and we some time later use the delete operator to delete the object, then the derived class destructor is not calledUpCasting and DownCasting in C++
Downcasting is defined as casting a pointer or reference of a base class type to a type of a pointer or reference to a derived class.
Mostly used to restore the object to its original type.
Downcasting can lead to trouble due to contravariance, e.g.:
struct Base {
int i_;
virtual int foo (void) { return i_; }
};
struct Derived : public Base {
int j_;
virtual int foo (void) { return j_; }
};
void foo (void) {
Base b;
Derived d;
Base *bp = &d; // "OK", a Derived is a Base
Derived *dp = &b;// Error, a Base is not necessarily a Derived
}
Problem: what happens if dp->j_ is referenced or set?
Since a Derived object always has a Base part certain operations
are ok:
bp = &d;
bp->i_ = 10;
bp->foo (); // calls Derived::foo ();
Since base objects don’t have subclass data some operations aren’t
ok
– e.g., accesses information beyond end of b:
dp = (Derived *) &b;
dp->j_ = 20; // big trouble!
C++ permits contravariance if the programmer explicitly casts, e.g.,
dp = (Derived *) &b; // unchecked cast
RTTI can be used to check the type of the object
if (Derived *dp = dynamic_cast
/* use dp */;
else
/* error! */
For a dynamic cast to succeed, the “actual type” of b would have to
either be a Derived object or some subclass of Derived
dynamic_cast throw bad_cast exception in case of failure
if the types do not match the operation fails at run-time
What is the difference between overloading and overriding in C++
Overloading : Function overloading ( No change in input parameter or argument)
Overriding : Virtual Function ( When derived class override the base class implementation)
C++ polymorphism Questions
Polymorphism is the ability to provide single interface to multiple implementation it may be for an or function in different ways. Polymorphism gives different meanings or functions to the operators or functions. A single function usage or an operator functioning in many ways can be called polymorphism. Polymorphism refers to codes, operations or objects that behave differently in different contexts.
There are two types of polymorphism
1. Compile Time Polymorphism ( Static Polymorphism )
2. Run Time Polymorphism (Dynamic Polymorphism )
1. Compile time polymorphism
Compile time polymorphism is a term that refers to C++ template programming. For example, at compile time you determine the actual type of a std::vector by what it contains:
std::vector vi;
std::vector std::string> vs;
or function Overloading is the example of compile time polymorphism
2.
Run Time Polymorphism (Dynamic Polymorphism )Virtual function is the example of Run Time polymorphism . At the run time base class pointer decide whether to call the base class function or the derived class function.